Designing NOVA Player Apps on Google TV

Australia’s Only Commercial Radio Apps on Google TV

This was my challenge as the sole designer for our Google TV radio apps MVP, I crafted a seamless browsing and listening experience optimised for the big screen. This case study explores how I tackled TV-specific design challenges, from remote-friendly navigation to a clean, intuitive UI, while laying the foundation for future iterations.

Time

2023 Q4

2023 Q4

Role

UX research

Product design

User testing

UX research

Product design

User testing

Team

1 product manager

1 project manager

1 developer

1 product manager

1 project manager

1 developer

01. PROJECT SCOPE

Expanding into New Territory

NOVA Entertainment (NE) is expanding its player apps to Connected TV (CTV) to reach more listeners at home and deliver a seamless tuning experience. With TV streaming on the rise, this move keeps us accessible and relevant. Google/Android TV was the strategic choice for a fast market entry due to its broad reach and easy activation.

"There is Always a First Time"

"There is Always a First Time"

"There is Always a First Time"

Our scope was to design a MVP that enables users to effortlessly browse and listen to all NE radio stations. This was our team’s first experience designing for Connected TV, and we were excited to take the bid.

MVP

Registration and radio streaming as the core features and top priorities.

Platform

Google/Android TV as the launch platform due to its ease of activation and strong market reach.

Guideline

Android TV Guidelines to provide quick kick-off on designing for TV experiences.

Key Challenges

Remote Navigation

Unlike touchscreen navigation, TV interfaces rely on remote controls, which limits interaction complexity.

Remote Navigation

Unlike touchscreen navigation, TV interfaces rely on remote controls, which limits interaction complexity.

Content Discoverability

Users need to find their favorite stations quickly without tedious scrolling.



MVP Constraints

Focus on the essentials: browsing, selecting, and playing 22 radio stations across 4 NE brands.


03. MARKET RESEARCH

Understanding the Streaming Landscape

I explored various streaming apps, from major platforms to smaller ones, to understand TV navigation and best practice on layout.

Insight 01 - Big Screen Readability

CTV apps are viewed from a distance, clear, immersive visuals are essential. Appealing visual also play a key role in reinforcing brand recognition.

Insight 02 - Flat & Simple IA

Unlike a touchscreen, a TV controller has limited navigation. To enable effortless listening, it's essential to minimise clicks and reduce navigation depth.

Insight 01 - Big Screen Readability

CTV apps are viewed from a distance, clear, immersive visuals are essential. Appealing visual also play a key role in reinforcing brand recognition.

Insight 02 - Flat & Simple IA

Unlike a touchscreen, a TV controller has limited navigation. To enable effortless listening, it's essential to minimise clicks and reduce navigation depth.

Insight 01 -
Big Screen Readability

CTV apps are viewed from a distance, clear, immersive visuals are essential. Appealing visual also play a key role in reinforcing brand recognition.

Insight 02 - Flat & Simple IA

Unlike a touchscreen, a TV controller has limited navigation. To enable effortless listening, it's essential to minimise clicks and reduce navigation depth.

05. INITIAL SOLUTIONS

Structuring the Experience

I put together a few mid-fi drafts for the radio page and registration flow and reviewed them with the product manager and developer.

Draft v1

Mirrors our app’s radio browsing experience, but scrolling 22 stations with a remote feels clunky and hinders discovery. Without recently played or followed stations, users must search every time, making the experience less seamless.



Draft v2

Evolved from V1 by grouping stations by brand, minimising tedious scrolling. However, the process can still be simplified for faster access to listening.

Draft v3

Users start by choosing a brand, then explore its 1–9 stations with ease. By reusing the web station card (featuring the now-playing song album cover/show images), we bring each station to life while creating a seamless, familiar experience across TV and our other products.

Draft v1

Mirrors our app’s radio browsing experience, but scrolling 22 stations with a remote feels clunky and hinders discovery. Without recently played or followed stations, users must search every time, making the experience less seamless.



Draft v2

Evolved from V1 by grouping stations by brand, minimising tedious scrolling. However, the process can still be simplified for faster access to listening.

Draft v3

Users start by choosing a brand, then explore its 1–9 stations with ease. By reusing the web station card (featuring the now-playing song album cover/show images), we bring each station to life while creating a seamless, familiar experience across TV and our other products.

Draft v1

Mirrors our app’s radio browsing experience, but scrolling 22 stations with a remote feels clunky and hinders discovery. Without recently played or followed stations, users must search every time, making the experience less seamless.



Draft v2

Evolved from V1 by grouping stations by brand, minimising tedious scrolling. However, the process can still be simplified for faster access to listening.

Draft v3

Users start by choosing a brand, then explore its 1–9 stations with ease. By reusing the web station card (featuring the now-playing song album cover/show images), we bring each station to life while creating a seamless, familiar experience across TV and our other products.

05. USER TESTING

Validation by Users

We brought in internal testers and mirrored high-fidelity prototypes on a TV screen to simulate the real viewing experience. While it wasn’t a 100% replica, the feedback we gathered was incredibly valuable in refining the experience before handing it off to the developer.

Area for Improvement

  • Lack of Indication: 2 out of 5 testers took a longer time to figure out how to switch stations.


  • Colour: 3 out of 5 testers found that highly saturated backgrounds, like red and blue (Star104.5 and Smooth FM), felt too bright and overwhelming in dark environments.

Area for Improvement

  • Lack of Indication: 2 out of 5 testers took a longer time to figure out how to switch stations.


  • Colour: 3 out of 5 testers found that highly saturated backgrounds, like red and blue (Star104.5 and Smooth FM), felt too bright and overwhelming in dark environments.

Iteration

  • TV screens have higher contrast than computer screens, making colors appear more saturated and vibrant. I defined a darker variation of colour for the red and blue background to achieve a better balance between brightness and saturation while aligning with the brand identity.


  • Add a play button on the station card when selected, making it clear and easy for users to start listening instantly.

Area for Improvement

  • Lack of Indication: 2 out of 5 testers took a longer time to figure out how to switch stations.


  • Colour: 3 out of 5 testers found that highly saturated backgrounds, like red and blue (Star104.5 and Smooth FM), felt too bright and overwhelming in dark environments.





Iteration

  • TV screens have higher contrast than computer screens, making colors appear more saturated and vibrant. I defined a darker variation of colour for the red and blue background to achieve a better balance between brightness and saturation while aligning with the brand identity.


  • Add a play button on the station card when selected, making it clear and easy for users to start listening instantly.

Iteration

  • TV screens have higher contrast than computer screens, making colors appear more saturated and vibrant. I defined a darker variation of colour for the red and blue background to achieve a better balance between brightness and saturation while aligning with the brand identity.


  • Add a play button on the station card when selected, making it clear and easy for users to start listening instantly.

06. FINAL DESIGN

Bring NOVA to the Big Screen

All 4 player apps have successfully launched on Google/Android TV. User feedback and behavioural data are still being collected.

Each player enables access and switch between 22 NOVA Entertainment stations, including Nova FM, Smooth FM, Star 104.5, and FIVEAA, plus partner stations like Sky News Radio, Coles Radio, and talkSPORT.

Reusing components and patterns like station cards, host images, and brand coloursbrings a seamless experience between TV and the web.


As the video was compressed for upload, colour and quality may be affected.

As the video was compressed for upload, colour and quality may be affected.

Designing NOVA Player Apps on Google TV

Australia’s Only Commercial Radio Apps on Google TV

Smart TVs have become a central hub for entertainment in modern homes. 78% of Australian online households own smart TVs, and 28% of them have more than two. By bringing NOVA player apps to smart TVs, we are meeting our listeners where they spend more time: the comfort of their living rooms.

Time

2023 Q4

Role

UX research

Product design

Team

1 product manager

1 project manager

1 developer

07. REFLECTION & NEXT STEP

Lessons Learned & What’s Next?

Designing for TV was a completely new challenge, requiring a shift in mindset from mobile and web interactions to remote-based navigation and large-screen readability.

As the sole designer, I had to quickly adapt, relying on Android TV guidelines while collaborating closely with engineers to ensure a smooth user experience. Through this project, I honed my ability to balance simplicity and scalability, making sure the app could support multiple brands and future enhancements without overwhelming the user.

Looking ahead, there are several opportunities for improvement: syncing signup/login system + user preference could make content discovery faster. With user feedback still incoming, this MVP lays a solid foundation for future iterations, and I’m excited to see how the product evolves. 🚀